Development [Udemy] Computer Graphics with Modern OpenGL and C++

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DESCRIPTION:

What you'll learn:

  • Use and understand GLEW and GLFW
  • Draw 3D objects to a window
  • Use OpenGL shaders (vertex, fragment and even geometry shaders!)
  • Use the GLM (OpenGL Maths) library for 3D transforms
  • Translate, Rotate and Scale 3D objects
  • Understand and use the concepts of interpolation to streamline 3D applications
  • Use Indexed Draws to simplify 3D model construction
  • Understand and use both orthogonal and perspective projections
  • Implement a user-controlled camera to navigate 3D worlds using keyboard and mouse input
  • How to apply MULTIPLE Omnidirectional Shadow sources to a scene
  • Implement a Skybox to increase the scope of a 3D scene using cubemaps
  • Create 3D graphical applications using C++ and OpenGL
Requirements:
  • The mathematical background helps but is not necessary
  • Visual Studio using C++ and Windows are advised, however, the code and theory are relevant to Mac/Linux systems, you just won’t be able to follow along 1-to-1 with IDE use!
  • Basic understanding of C++, including the use of pointers/references
Hi! Welcome to Computer Graphics with Modern OpenGL and C++ course!

This course is designed to be unique from most other OpenGL courses out there because it not only teaches you the code needed to use OpenGL, but it also teaches you the THEORY behind it all! This is immensely important for any aspiring graphics or game developer because understanding the theory behind what we do enables you to form your own graphical style!

I intend to help you understand both HOW and WHY we do what we do, so you can create your own systems derived from the foundations of graphical development, pushing you further ahead of all your competitors out there.

This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphical theory. All you need is some C++ experience and preferably an understanding of trigonometry.

This course will receive constant support, to ensure you learn everything there is to know, beyond just the basics that most other courses will teach you. As an example of this, this series already covers things as advanced as Shadow Mapping, a rare commodity among OpenGL courses (especially when it comes to Shadow Mapping for MULTIPLE Point Lights!!).

So I hope you take an interest in this course and enjoy watching it as much as I do making it!

Who this course is for:
  • People who want to learn OpenGL from scratch as well as the theory behind Computer Graphics
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